This artefact aims to support the suitability of algorithmically composed music for game audio development. Using both Python and Pure Data to construct a playable prototype in the form of an "Escape the Room" text-based adventure game, the author demonstrates the use of synthesis methods in the formation of a generative soundtrack, with a focus on creating a computational-cost-effective solution.
© DAWN
Previous Projects
2013
CSIS. Department of Computer Science & Information Systems