Conan Heffernan


A Computational Cost Effective Solution for Generative Audio in Video Games


This artefact aims to support the suitability of algorithmically composed music for game audio development. Using both Python and Pure Data to construct a playable prototype in the form of an "Escape the Room" text-based adventure game, the author demonstrates the use of synthesis methods in the formation of a generative soundtrack, with a focus on creating a computational-cost-effective solution.

Conan Heffernan